
You can use this mod and build your own mod, provide you credit me. This is a no frill, no extra stuff Hybrid mod. They accelerate Plasma at high speed to be come Plasma Particle beams. All Alien Plasma weapons are electromagnetic accelerator after all. First is plasma, then Allen allow projectiles. Alien Plasma weapons now have two ammo type. For Cydonia, the Starbase is on land and T'leth is in the sea. So you can hijack a UFO transport to get to the final destination. Once the research for Cydonia or Bust, or Tleth is complete, wait for next month, and then you must search for an special Alien Starbase. Final mission no longer go to Cydonia or Tleth via the Ultimate craft method. For TFTD Weapons, most of those have its equivalent in UFO are excluded. However, you now get access to most of the TFTD weapons, like Dart Rifle and etc. Most of UFO weapons doesn't work underwater, save for grenades, proximity grenade, High Explosive, smoke grenade and stunt rods. Please note the following weapons does not work underwater. Terror mission from TFTD are now available to UFO aliens, like Port, Island, and Shipping Strike + More! And vice versa.Īll the terrain from TFTD are now available in this mod for you to fight the aliens under the sea till your heart content.

You can build underwater bases, ONLY after the first base is build on land. This mod will allow you to explore UFO and TFTD USO crash sites and mission site underwater, All Alien Weapons and Aliens from TFTD follows the original TFTD baseline stats. This mod is build mostly from the TFTD codes in the Standard folder for xcom2.

You can play this mod like a normal game or start your Hybrid mod from here. You have to finish the UFO story first before the TFTD part starts. This is a mod, which allows you to play both UFO and TFTD game, together. Hi welcome to my full UFO and TFTD Hybrid mod.
